While 3D has long been a part of the concept design process helping artists to add convincing dimension, perspective, and scale to their concept designs the evolution of VR technology in more recent years has allowed developers to create fully featured 3D modeling and sculpting programs that are now being used efficiently across the media and entertainment, automotive, and fashion industries, among others.Creative Director, Glen Southern introduces the principles behind modeling in VR and shares the fundamentals that you need to know when creating your own concepts inside a VR headset.
The Gnomon Workshop - Environment Modeling For Games How To Sketch InThis 3.5-hour workshop begins with a first look at Gravity Sketch and shares how to sketch in VR, before demonstrating Glens complete concept design and block-out process. Glen then takes the 3D model into Cinema 4D for further exploration and reveals his process when preparing models for the final rendering, which in this case is handled with Redshift. Duration: 209 Minutes Format: HD 1920x1080 Chapter List href00. Preview 01. Opening Gravity Sketch 02. Sketching in VR 03. ![]() Color Sets for Exporting 05. Final Details Rendering in Redshift Tags digital sculpting look development texturing shading Software Used Gravity Sketch Redshift Cinema 4D IMAGE GALLERY Personal Website Glen Southern Creative DirectorDirector at Southern GFX Glen Southern runs Southern GFX, a UK-based studio specializing in character and creature design with clients including SKY, Roald Dahl, Mackinnon and Saunders, Nike, Sainsburys, Adidas, Netflix, Screen Scene, Disney, Lego, Pixologic, and Wacom. He has been using and training artists in ZBrush for over 15 years and is a Wacom Ambassador for the UK and Ireland. More recently, he has been creating in the VR space working with companies like Adobe Medium and now Gravity Sketch in the UK. He and his team at Southern GFX split their time between client projects, training for both corporate clients and in colleges and universities around the UK, as well as presenting cutting-edge digital tools at events around the world. ![]() In addition to our academic endeavors, Glen has been key in training me to model and sculpt using Gravity Sketch in a virtual environment. He introduced me to the virtual co-creation space, which has been vital in my training during lockdown; Glen offers guidance, support, and feedback on my work, and he does so in an engaging and exciting way. ![]() He is always generous with his time especially with artists at the start of their careers and he is an altogether nice guy who is passionate about art and life in equal measure. Stephen Lohan BAVisComm, MA Isca. Dublin School of Creative Arts, Technological University, Dublin Glen and his team have been an essential part of our creative team here at SKY for over 10 years now. The Gnomon Workshop - Environment Modeling For Games Software On TheWhen we have a 3D model requirement we often go to Glen first and if there is new creative software on the horizon, he is often right there out at the front. Justins Bates Creative Director VFX, SKY UK Related Titles African Woman, Timelapse Session TRex lookDev and lighting with Maya and Arnold Painting Realistic Skin in Mari 2.0 3D and 2D Techniques for 360 degree Panoramic Illustration Multi Pass Rendering and Compositing Introduction to Substance Painter 2020 Subscribe to stay up to date with the latest releases and promotions from The Gnomon Workshop About Us Privacy Policy Terms of Service FAQ Testimonials News Contact Us Visit the Gnomon School in Hollywood Follow us on Social Media.
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